Too Many Silos, Not Enough Grain

If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,Continue reading “Too Many Silos, Not Enough Grain”

Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”