Convergent Storytelling in Elf Games 1-2: Showing My Work

After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a storyContinue reading “Convergent Storytelling in Elf Games 1-2: Showing My Work”

Stages of play in Elf Games

I received some great questions on my past posts asking for more context on the rough draft spread I made. Here it is again for reference . Let’s come back to this. For now let’s talk about “phases” of an rpg. When I mean phase, I mean a distinct portion of the game that hasContinue reading “Stages of play in Elf Games”

Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!

I’ve talked about how this project has grown in scope, and now it’s time to begin the struggle of forcing that massive scope into something that is manageable. Originally this post was going to talk about my hex map, but I decided that a hex map on its own just was not going to cutContinue reading “Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!”

Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”