Magic Words: A New System for Magic in Elf Games

I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boringContinue reading “Magic Words: A New System for Magic in Elf Games”

D50 Questionably Useful Magic Items

Because I am a terrible person and like to include magic items that are less than useful at first glance, here is a collection of 50 of them. I plan on making a zine with an adventure to go with these as well at some point. Note that these are written for B/X dungeons andContinue reading “D50 Questionably Useful Magic Items”

Stages of play in Elf Games

I received some great questions on my past posts asking for more context on the rough draft spread I made. Here it is again for reference . Let’s come back to this. For now let’s talk about “phases” of an rpg. When I mean phase, I mean a distinct portion of the game that hasContinue reading “Stages of play in Elf Games”

Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”

Convergent Storytelling in Elf Games

I don’t believe that tabletop RPGs are about telling stories. Tabletop RPGs are special because of player agency and immersion, so when you start out with a specific narrative and plot in mind, you are already starting down a dark road of stripping these elements away. It’s also just so much more fun to notContinue reading “Convergent Storytelling in Elf Games”

Creating Engaging Elf Games: My Occult Secrets

Ok, they aren’t that kind of occult. Occult as in hidden from view. These are techniques that you won’t find in most books and usually have to figure out yourself. I have been a forever DM for 15 years, and explored systems far and wide. In my heart though, I crave heroic tales of fantasy,Continue reading “Creating Engaging Elf Games: My Occult Secrets”

Sigil: Worlds Undone

This is the start of a game that was set in a multiverse after the great wheel collapsed. Basically, it was going to explore the “canon” of our game with the bad ending. It draws inspiration from the Demon, a SMT roguelike, as well as the monster taming genre of games in general. I wantContinue reading “Sigil: Worlds Undone”