All the Things We Never Play

When I first started in this hobby I was 14. It was a less crowded digital world then; you had a few major names creating content, and most of them were focused on advice and musings more than actual, usable creations. I admired these creators who were able to spin up a website and consistentlyContinue reading “All the Things We Never Play”

Too Many Silos, Not Enough Grain

If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,Continue reading “Too Many Silos, Not Enough Grain”

Symbol: Shattered Worlds

A bright light attracts others in a city between the remains of ten thousand worlds You are one of the few beings still alive after the mesocosmic collapse. The entirety of reality as we know it is gone. Only the twisted, surreal wreckage remains. Somehow, your Will has emerged still alive. Your physical form canContinue reading “Symbol: Shattered Worlds”

The Possum Laws of Gaming

“Here is my trash, share it with your trash” Welcome to the Possum Laws of Gaming, another movement in the world of weird elf games! This is a collaboration with my friend Erika over at The Ice Queen’s Throne. Make sure to go check our her post too, because I guarantee it’s better written thanContinue reading “The Possum Laws of Gaming”

Magic Words: A New System for Magic in Elf Games

I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boringContinue reading “Magic Words: A New System for Magic in Elf Games”

D50 Questionably Useful Magic Items

Because I am a terrible person and like to include magic items that are less than useful at first glance, here is a collection of 50 of them. I plan on making a zine with an adventure to go with these as well at some point. Note that these are written for B/X dungeons andContinue reading “D50 Questionably Useful Magic Items”

Actually Usable War Rules in Elf Games

I have read almost every rule set for large scale conflict in weird elf games, from Chainmail, to ACKS and Heroes of Battle, to several modern takes. I am sure plenty of tables have used these rules and enjoyed them, but they were all insanely fiddly with a ton of upkeep to track and triedContinue reading “Actually Usable War Rules in Elf Games”

Convergent Storytelling in Elf Games 1-2: Showing My Work

After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a storyContinue reading “Convergent Storytelling in Elf Games 1-2: Showing My Work”

Stages of play in Elf Games

I received some great questions on my past posts asking for more context on the rough draft spread I made. Here it is again for reference . Let’s come back to this. For now let’s talk about “phases” of an rpg. When I mean phase, I mean a distinct portion of the game that hasContinue reading “Stages of play in Elf Games”

Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”