Category: 🦄Monsters
-
Too Many Silos, Not Enough Grain
If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,…
-
Monsters In Shattered Worlds
Those who awaken with a Will naturally attract creatures from across the planes who wish to serve, be associated with, or otherwise ride the coattails of them. These can be from a wide variety of discovered planes and walks of life, and a wide variety of ability. By utilizing these beings, the true power of…
-
Convergent Storytelling in Elf Games 1-2: Showing My Work
After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a story…
-
Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!
I’ve talked about how this project has grown in scope, and now it’s time to begin the struggle of forcing that massive scope into something that is manageable. Originally this post was going to talk about my hex map, but I decided that a hex map on its own just was not going to cut…
-
A Selection of My Content
To kick things off I figured I would post small previews of things I’ve written and plan on sharing in detail later. If you like this stuff, expect a lot more! Anesthetic fire It burns away all pain – past, present, and ever. Behind it leaves spectral ghosts of charred flesh, content in their empty…