Blue horizon advanced alchemy system

I wanted to have a system for alchemy that was not purely tables and dice, and was inspired by some fun solo board games. This is the result and I like it quite a bit! Characters gather alchemy ingredients by trade, exploration, or harvesting during camp. As long as they have proper equipment they canContinue reading “Blue horizon advanced alchemy system”

Too Many Silos, Not Enough Grain

If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,Continue reading “Too Many Silos, Not Enough Grain”

Magic Words: A New System for Magic in Elf Games

I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boringContinue reading “Magic Words: A New System for Magic in Elf Games”

D50 Questionably Useful Magic Items

Because I am a terrible person and like to include magic items that are less than useful at first glance, here is a collection of 50 of them. I plan on making a zine with an adventure to go with these as well at some point. Note that these are written for B/X dungeons andContinue reading “D50 Questionably Useful Magic Items”

Convergent Storytelling in Elf Games 1-2: Showing My Work

After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a storyContinue reading “Convergent Storytelling in Elf Games 1-2: Showing My Work”