Category: đź—ˇObjects
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Blue horizon advanced alchemy system
I wanted to have a system for alchemy that was not purely tables and dice, and was inspired by some fun solo board games. This is the result and I like it quite a bit! Characters gather alchemy ingredients by trade, exploration, or harvesting during camp. As long as they have proper equipment they can […]
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Too Many Silos, Not Enough Grain
If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately, […]
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Magic Words: A New System for Magic in Elf Games
I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boring […]
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D50 Questionably Useful Magic Items
Because I am a terrible person and like to include magic items that are less than useful at first glance, here is a collection of 50 of them. I plan on making a zine with an adventure to go with these as well at some point. Note that these are written for B/X dungeons and […]
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Convergent Storytelling in Elf Games 1-2: Showing My Work
After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a story […]