Category: 📖Rules
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Blue horizon advanced alchemy system
I wanted to have a system for alchemy that was not purely tables and dice, and was inspired by some fun solo board games. This is the result and I like it quite a bit! Characters gather alchemy ingredients by trade, exploration, or harvesting during camp. As long as they have proper equipment they can…
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Blue Horizon Magic Traditions and Theorized Realms
Originally written for use in Shattered worlds and adapted to reflect the planar cosmology of Blue Horizons as understood by the Tel Kairos magisters. As such, this is not the correct model of the metaverse – just one flawed understanding. The goal is to flavor spellcasting to be planar and weighs the type of magic…
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Too Many Silos, Not Enough Grain
If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,…
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The Work Must Carry On
I started this blog to reduce the stress and fears of sharing what I make with others. In the first few months that worked well – I had a string of posts that I think were good content. But as is my flaw, I quickly obsessed with only ever sharing what is perfect…and then over…
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The Possum Laws of Gaming
“Here is my trash, share it with your trash” Welcome to the Possum Laws of Gaming, another movement in the world of weird elf games! This is a collaboration with my friend Erika over at The Ice Queen’s Throne. Make sure to go check our her post too, because I guarantee it’s better written than…
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Magic Words: A New System for Magic in Elf Games
I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boring…
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Actually Usable War Rules in Elf Games
I have read almost every rule set for large scale conflict in weird elf games, from Chainmail, to ACKS and Heroes of Battle, to several modern takes. I am sure plenty of tables have used these rules and enjoyed them, but they were all insanely fiddly with a ton of upkeep to track and tried…
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Stages of play in Elf Games
I received some great questions on my past posts asking for more context on the rough draft spread I made. Here it is again for reference . Let’s come back to this. For now let’s talk about “phases” of an rpg. When I mean phase, I mean a distinct portion of the game that has…
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Convergent Storytelling in Elf Games
I don’t believe that tabletop RPGs are about telling stories. Tabletop RPGs are special because of player agency and immersion, so when you start out with a specific narrative and plot in mind, you are already starting down a dark road of stripping these elements away. It’s also just so much more fun to not…