Too Many Silos, Not Enough Grain

If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,Continue reading “Too Many Silos, Not Enough Grain”

The Work Must Carry On

I started this blog to reduce the stress and fears of sharing what I make with others. In the first few months that worked well – I had a string of posts that I think were good content. But as is my flaw, I quickly obsessed with only ever sharing what is perfect…and then overContinue reading “The Work Must Carry On”

A Model for Elf Game Analysis and Discussion

In which I try to create a model to discuss any TTRPGS and fail yet still make something that others can use even if only to see how they disagree with it. Why the Hell Do I Care? Because you’ve always wanted to discuss ttrpgs with others but grown frustrated with the lack of aContinue reading “A Model for Elf Game Analysis and Discussion”

The Possum Laws of Gaming

“Here is my trash, share it with your trash” Welcome to the Possum Laws of Gaming, another movement in the world of weird elf games! This is a collaboration with my friend Erika over at The Ice Queen’s Throne. Make sure to go check our her post too, because I guarantee it’s better written thanContinue reading “The Possum Laws of Gaming”

Magic Words: A New System for Magic in Elf Games

I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boringContinue reading “Magic Words: A New System for Magic in Elf Games”

Actually Usable War Rules in Elf Games

I have read almost every rule set for large scale conflict in weird elf games, from Chainmail, to ACKS and Heroes of Battle, to several modern takes. I am sure plenty of tables have used these rules and enjoyed them, but they were all insanely fiddly with a ton of upkeep to track and triedContinue reading “Actually Usable War Rules in Elf Games”

Stages of play in Elf Games

I received some great questions on my past posts asking for more context on the rough draft spread I made. Here it is again for reference . Let’s come back to this. For now let’s talk about “phases” of an rpg. When I mean phase, I mean a distinct portion of the game that hasContinue reading “Stages of play in Elf Games”

Convergent Storytelling in Elf Games

I don’t believe that tabletop RPGs are about telling stories. Tabletop RPGs are special because of player agency and immersion, so when you start out with a specific narrative and plot in mind, you are already starting down a dark road of stripping these elements away. It’s also just so much more fun to notContinue reading “Convergent Storytelling in Elf Games”

Sigil: Worlds Undone

This is the start of a game that was set in a multiverse after the great wheel collapsed. Basically, it was going to explore the “canon” of our game with the bad ending. It draws inspiration from the Demon, a SMT roguelike, as well as the monster taming genre of games in general. I wantContinue reading “Sigil: Worlds Undone”