The Possum Laws of Gaming

“Here is my trash, share it with your trash” Welcome to the Possum Laws of Gaming, another movement in the world of weird elf games! This is a collaboration with my friend Erika over at The Ice Queen’s Throne. Make sure to go check our her post too, because I guarantee it’s better written thanContinue reading “The Possum Laws of Gaming”

Magic Words: A New System for Magic in Elf Games

I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boringContinue reading “Magic Words: A New System for Magic in Elf Games”

D50 Questionably Useful Magic Items

Because I am a terrible person and like to include magic items that are less than useful at first glance, here is a collection of 50 of them. I plan on making a zine with an adventure to go with these as well at some point. Note that these are written for B/X dungeons andContinue reading “D50 Questionably Useful Magic Items”

Convergent Storytelling in Elf Games 1-2: Showing My Work

After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a storyContinue reading “Convergent Storytelling in Elf Games 1-2: Showing My Work”

Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!

I’ve talked about how this project has grown in scope, and now it’s time to begin the struggle of forcing that massive scope into something that is manageable. Originally this post was going to talk about my hex map, but I decided that a hex map on its own just was not going to cutContinue reading “Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!”

Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”

Sigil: Worlds Undone

This is the start of a game that was set in a multiverse after the great wheel collapsed. Basically, it was going to explore the “canon” of our game with the bad ending. It draws inspiration from the Demon, a SMT roguelike, as well as the monster taming genre of games in general. I wantContinue reading “Sigil: Worlds Undone”

A Selection of My Content

To kick things off I figured I would post small previews of things I’ve written and plan on sharing in detail later. If you like this stuff, expect a lot more! Anesthetic fire It burns away all pain – past, present, and ever. Behind it leaves spectral ghosts of charred flesh, content in their emptyContinue reading “A Selection of My Content”