Category: 🌋Settings
-
Blue Horizon Magic Traditions and Theorized Realms
Originally written for use in Shattered worlds and adapted to reflect the planar cosmology of Blue Horizons as understood by the Tel Kairos magisters. As such, this is not the correct model of the metaverse – just one flawed understanding. The goal is to flavor spellcasting to be planar and weighs the type of magic…
-
Too Many Silos, Not Enough Grain
If this blog does not make it too clear, I love tabletop role playing games. I tend to spend almost all my free time thinking about them, playing them, and making content for them. So when I think of them, I have a habit of circling around the same tools and models of thought. Unfortunately,…
-
Monsters In Shattered Worlds
Those who awaken with a Will naturally attract creatures from across the planes who wish to serve, be associated with, or otherwise ride the coattails of them. These can be from a wide variety of discovered planes and walks of life, and a wide variety of ability. By utilizing these beings, the true power of…
-
Symbol: Shattered Worlds
A bright light attracts others in a city between the remains of ten thousand worlds You are one of the few beings still alive after the mesocosmic collapse. The entirety of reality as we know it is gone. Only the twisted, surreal wreckage remains. Somehow, your Will has emerged still alive. Your physical form can…
-
Convergent Storytelling in Elf Games 1-2: Showing My Work
After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a story…
-
Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!
I’ve talked about how this project has grown in scope, and now it’s time to begin the struggle of forcing that massive scope into something that is manageable. Originally this post was going to talk about my hex map, but I decided that a hex map on its own just was not going to cut…
-
Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding
West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.…
-
Convergent Storytelling in Elf Games
I don’t believe that tabletop RPGs are about telling stories. Tabletop RPGs are special because of player agency and immersion, so when you start out with a specific narrative and plot in mind, you are already starting down a dark road of stripping these elements away. It’s also just so much more fun to not…
-
Sigil: Worlds Undone
This is the start of a game that was set in a multiverse after the great wheel collapsed. Basically, it was going to explore the “canon” of our game with the bad ending. It draws inspiration from the Demon, a SMT roguelike, as well as the monster taming genre of games in general. I want…