A Model for Elf Game Analysis and Discussion

In which I try to create a model to discuss any TTRPGS and fail yet still make something that others can use even if only to see how they disagree with it. Why the Hell Do I Care? Because you’ve always wanted to discuss ttrpgs with others but grown frustrated with the lack of aContinue reading “A Model for Elf Game Analysis and Discussion”

The Possum Laws of Gaming

“Here is my trash, share it with your trash” Welcome to the Possum Laws of Gaming, another movement in the world of weird elf games! This is a collaboration with my friend Erika over at The Ice Queen’s Throne. Make sure to go check our her post too, because I guarantee it’s better written thanContinue reading “The Possum Laws of Gaming”

Magic Words: A New System for Magic in Elf Games

I am hacking magic in my upcoming weird elf game so it is more dynamic, weird, risky, and less…mundane. the current idea is to take the GLOG magic system, combine it with a series of Magic Words drawn from various sources, and turn it loose on the world. if you want to skip the boringContinue reading “Magic Words: A New System for Magic in Elf Games”

D50 Questionably Useful Magic Items

Because I am a terrible person and like to include magic items that are less than useful at first glance, here is a collection of 50 of them. I plan on making a zine with an adventure to go with these as well at some point. Note that these are written for B/X dungeons andContinue reading “D50 Questionably Useful Magic Items”

Actually Usable War Rules in Elf Games

I have read almost every rule set for large scale conflict in weird elf games, from Chainmail, to ACKS and Heroes of Battle, to several modern takes. I am sure plenty of tables have used these rules and enjoyed them, but they were all insanely fiddly with a ton of upkeep to track and triedContinue reading “Actually Usable War Rules in Elf Games”

Convergent Storytelling in Elf Games 1-2: Showing My Work

After my post talking about convergent storytelling, I have had a number of people asking for more specific details. Here are some examples of that. Note that all the fictional names used below are just made up for this. I started initially with a list of things I could use to “break apart” a storyContinue reading “Convergent Storytelling in Elf Games 1-2: Showing My Work”

Stages of play in Elf Games

I received some great questions on my past posts asking for more context on the rough draft spread I made. Here it is again for reference . Let’s come back to this. For now let’s talk about “phases” of an rpg. When I mean phase, I mean a distinct portion of the game that hasContinue reading “Stages of play in Elf Games”

Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!

I’ve talked about how this project has grown in scope, and now it’s time to begin the struggle of forcing that massive scope into something that is manageable. Originally this post was going to talk about my hex map, but I decided that a hex map on its own just was not going to cutContinue reading “Convergent Storytelling in Elf Games 3: Maps, Hexes, and Regions, oh my!”

Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”

Convergent Storytelling in Elf Games

I don’t believe that tabletop RPGs are about telling stories. Tabletop RPGs are special because of player agency and immersion, so when you start out with a specific narrative and plot in mind, you are already starting down a dark road of stripping these elements away. It’s also just so much more fun to notContinue reading “Convergent Storytelling in Elf Games”