Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding

West marches has entered the modern parlance, calling into the mind images of vast wilderness, adventure, and a comfortable town growing over time. I’ve been ruminating on my own “marches” game for well over a year, but that idea has grown in scope so much it not longer is simple a “west marches” style game.Continue reading “Convergent Storytelling in Elf Games 2: Reasons and Worldbuilding”

Convergent Storytelling in Elf Games

I don’t believe that tabletop RPGs are about telling stories. Tabletop RPGs are special because of player agency and immersion, so when you start out with a specific narrative and plot in mind, you are already starting down a dark road of stripping these elements away. It’s also just so much more fun to notContinue reading “Convergent Storytelling in Elf Games”

Creating Engaging Elf Games: My Occult Secrets

Ok, they aren’t that kind of occult. Occult as in hidden from view. These are techniques that you won’t find in most books and usually have to figure out yourself. I have been a forever DM for 15 years, and explored systems far and wide. In my heart though, I crave heroic tales of fantasy,Continue reading “Creating Engaging Elf Games: My Occult Secrets”

Sigil: Worlds Undone

This is the start of a game that was set in a multiverse after the great wheel collapsed. Basically, it was going to explore the “canon” of our game with the bad ending. It draws inspiration from the Demon, a SMT roguelike, as well as the monster taming genre of games in general. I wantContinue reading “Sigil: Worlds Undone”

A Selection of My Content

To kick things off I figured I would post small previews of things I’ve written and plan on sharing in detail later. If you like this stuff, expect a lot more! Anesthetic fire It burns away all pain – past, present, and ever. Behind it leaves spectral ghosts of charred flesh, content in their emptyContinue reading “A Selection of My Content”